[vtkusers] A question
Wiebke Timm
wiebke.timm at uni-bielefeld.de
Wed May 5 07:34:33 EDT 2004
Hi there!
On 11.03.2004, at 00:02, Charl P. Botha wrote:
> Luke Hua wrote:
>> My application dynamically create and delete actors in my scene. If I
>> use pointer to track actors, I have to use large actor array to store
>> data. I hate use array to store and delete data. It's a pain.
>> Luke
>
> What's the difference between storing an array of actor pointers (on
> x86-32, 4 bytes each) and storing an array of IDs (on x86-32, int IDs
> are 4 bytes each)? I still don't see your problem.
If you want to find an object that created/holds the actor that
corresponds to a picked one in the renderer, you have to use IDs. At
least I can't think of another possibility.
Ciao!
Wiebke
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