[vtkusers] Progressive Tetrahedral mesh
Toon Huysmans
denhuys at hotmail.com
Mon May 3 06:11:10 EDT 2004
Hi all,
I`m looking for a multi-resolution tetrahedral mesh class, which uses vertex-split and edge-collapse operations for obtaining different resolutions. I plan to use it together with vtk, maybe subclass vtkUnstructuredGrid.
Does anyone know of such a class in vtk or would like to share his implementation of such a class? Otherwise does anyone know of a library outside of vtk, which does the same?
Thanks,
Toon.
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