[vtkusers] Generating Splats and/or Point based modeling
Arash Jahangir
arash at vije.ca
Fri Jun 25 15:25:06 EDT 2004
Hi all,
Given a set number of points and a texture wrapped object, I am looking for suggestions as to how best to derive a splat or point cloud. I suspect the best solution will be an optimization between the geometry and the texture. But I can't think of how to derive the optimization function between the texture and geometry. Note that I am not really concerned with the rendition (which is what most of the literature on splats is about), rather I just want to have a decent point based model. Any help is much appreciated.
thanks,
Arash
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