[vtkusers] scatter3
Amy Henderson
amy.henderson at kitware.com
Tue Jun 1 16:18:26 EDT 2004
Hi John,
You should create a vtkPolyData with your X, Y, Z tuples as points, and add
a vertex cell per point. If you really want a sphere at each point, then
run the poly data through a vtkGlyph3D with the source set to the output of
vtkSphereSource.
- Amy
At 03:49 PM 6/1/2004, John Hunter wrote:
>I need to plot a 3D scatter plot. I have a sequence of x,y,z,
>tuples. Currently I am plotting a bunch of spheres, but seem to be
>hitting the wall performance wise with 20000+ points
>
>What is the most efficient way to do a large scatter in VTK. I
>initially thought vtkPointSource was what I was looking for but then
>discovered it generates random points.
>
>Here is what I am doing currently:
>
>def scatter3(pnts):
> window, renwin, renderer = _get_gtkvtk_stuff()
> for x,y,z in pnts:
> pnt = vtk.vtkSphereSource()
> res = 20
> pnt.SetThetaResolution(res)
> pnt.SetPhiResolution(res)
> pnt.SetCenter(x,y,z)
> pnt.SetRadius(10)
>
> mapper = vtk.vtkPolyDataMapper()
> mapper.SetInput(pnt.GetOutput())
>
> actor = vtk.vtkActor()
> actor.SetMapper(mapper)
> actor.GetProperty().SetColor( 0,1,1 )
> renderer.AddActor(actor)
> window.show()
>
>Thanks,
>JDH
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