[vtkusers] vtkTextureMapToPlane in reverse ?

John Biddiscombe jbiddiscombe at skippingmouse.co.uk
Fri Jul 9 04:26:50 EDT 2004


Just write a simple polydata to polydata filter that extracts the s,t
coords, does the computation and writes out the x,y,z

JB

----- Original Message ----- 
From: "de Boer Ingo" <I.deBoer at polytec.de>
To: <vtkusers at vtk.org>
Sent: Friday, July 09, 2004 7:49 AM
Subject: FW: [vtkusers] vtkTextureMapToPlane in reverse ?


Hi...

No one, on this one ??

greets
  Ingo

---
Dr.-Ing. Ingo H. de Boer

Polytec GmbH
Polytec-Platz 1-7, 76337 Waldbronn, Germany
phone: ++49 7243 604 106
fax  : ++49 7243 604 255


> -----Original Message-----
> From: de Boer Ingo
> Sent: Friday, July 02, 2004 8:35 AM
> To: vtkusers at vtk.org
> Subject: [vtkusers] vtkTextureMapToPlane in reverse ?
>
>
> Hi,
>
> I have the following problem:
>
> I am using vtkTextureMapToPlane to draw a vtkPointSet onto a
> Texture. Now I am saving the resulting texturemap coordinates
> (s,t).
>
> The next step would be loading the texturemap coordinates and
> drawing the vtkPointSet back onto the texture.
>
> How can this be done ? How do I get (x,y) from (s,t) ? z can
> be zero.
>
> Please see attached picture.
>
> greets
>   Ingo
>
>
> ---
> Dr.-Ing. Ingo H. de Boer
>
> Polytec GmbH
> Polytec-Platz 1-7, 76337 Waldbronn, Germany
> phone: ++49 7243 604 106
> fax  : ++49 7243 604 255
>
>



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