AW: [vtkusers] Using textures
de Boer Ingo
I.deBoer at polytec.de
Thu Jan 8 04:46:53 EST 2004
Hi,
> I have to use textures on my 3D models but I don't know how
> to do that.
> Could somebody tell me the steps to do this? Could somebody
> send me a link
> to some information?
This code should give you some hints...
greets
Ingo
---
Dr.-Ing. Ingo H. de Boer
Polytec GmbH
Polytec-Platz 1-7, 76337 Waldbronn, Germany
phone: ++49 7243 604 106
fax : ++49 7243 604 255
##########################################
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkPlaneSource.h"
#include "vtkTexture.h"
#include "vtkBMPReader.h"
#include "vtkImageData.h"
#include "vtkLookupTable.h"
int main( int argc, char *argv[] )
{
int i;
static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},
{0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},
{1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
// Read bitmap from file
vtkBMPReader *bmpReader = vtkBMPReader::New();
bmpReader->SetFileName("example.bmp");
// Create texture
vtkTexture *atext = vtkTexture::New();
atext->SetInput(bmpReader->GetOutput());
atext->InterpolateOn();
// We'll create the building blocks of polydata including data attributes.
vtkPolyData *cube = vtkPolyData::New();
vtkPoints *points = vtkPoints::New();
vtkCellArray *polys = vtkCellArray::New();
vtkFloatArray *tCoords = vtkFloatArray::New();
tCoords->SetNumberOfComponents(2);
tCoords->InsertTuple2(0, 0, 0);
tCoords->InsertTuple2(1, 1, 0);
tCoords->InsertTuple2(2, 1, 1);
tCoords->InsertTuple2(3, 0, 1);
tCoords->InsertTuple2(4, 0, 0);
tCoords->InsertTuple2(5, 1, 0);
tCoords->InsertTuple2(6, 1, 1);
tCoords->InsertTuple2(7, 0, 1);
// Load the point, cell, and data attributes.
for (i=0; i<8; i++) points->InsertPoint(i,x[i]);
for (i=0; i<6; i++) polys->InsertNextCell(4,pts[i]);
// We now assign the pieces to the vtkPolyData.
cube->SetPoints(points);
points->Delete();
cube->SetPolys(polys);
polys->Delete();
cube->GetPointData()->SetTCoords(tCoords);
tCoords->Delete();
// Now we'll look at it.
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
cubeMapper->SetInput(cube);
vtkActor *cubeActor = vtkActor::New();
cubeActor->SetMapper(cubeMapper);
cubeActor->SetTexture(atext);
// The usual rendering stuff.
vtkCamera *camera = vtkCamera::New();
camera->SetPosition(1,1,1);
camera->SetFocalPoint(0,0,0);
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
renderer->AddActor(cubeActor);
renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(1,1,1);
renWin->SetSize(300,300);
// interact with data
renWin->Render();
iren->Start();
// Clean up
cube->Delete();
cubeMapper->Delete();
cubeActor->Delete();
camera->Delete();
renderer->Delete();
renWin->Delete();
iren->Delete();
atext->Delete();
bmpReader->Delete();
return 0;
}
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