[vtkusers] surface mesh / terrain decimation
Sébastien MARAUX
maraux at ondim.fr
Wed Feb 25 11:06:12 EST 2004
Hello,
Is there any alogrithm implemented in VTk which could handle a several
millions points terrain mesh and decimate it to a few thousands points ?
I am expecting algorithms such as quad tree, Delaunay point insertion
method or others.
vtkDecimatePro does not seem to give as good results as I expected.
I would also appreciate any algorithm idea that I could implement.
I am currently only using subsampling for decimation.
Sebastien MARAUX
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