[vtkusers] RE: how to obtain front,top,left,right,top and bottom view of a
Sergios Goudanis
sergios at mail.ntua.gr
Wed Feb 25 07:06:39 EST 2004
I think this is it.
float *bounds = this->yourActor->GetBounds();
float Xfront = (bounds[0]+bounds[1])/2.;
float Yfront = (bounds[2]+bounds[3])/2.;
float Zfront = (bounds[4]+bounds[5])/2.;
ren->GetActiveCamera()->SetFocalPoint(Xfront,Yfront,Æfront);
Xfront = Xfront - YouChooseADistance;
ren->GetActiveCamera()->SetPosision(Xfront,Yfront,Æfront);
renwin->render;
This makes the front side of the object visible.
--
Best Regards
Sergios Goudanis
-----------------
PPC S.A.
Thermal Projects
Eng-Constructions Dept.
30-32 Aristotelous St.
10433 Athens GREECE
Tel: +306944355465
e-mail: goudanis at dmkt.dei.gr
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