[vtkusers] memory leak in windows/mfc app
Finegan Thomas-QTF001
T.Finegan at motorola.com
Tue Feb 24 15:59:06 EST 2004
I'm using vtk (compiled as DLLs) in an MFC application on Windows. When I run the program in the Visual Studio 2003 debugger, it reports a single block of memory of 5200 bytes that was leaked. The following function is in my MFC view class, and when I comment it out, the leak disappears. However, I'm deleting the renderer, render window and render window interactor before the app. exits.
void CViewerView::Pipeline()
{
CViewerDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
TRACE("ViewerView::Pipeline %ld parts!\n", pDoc->m_partsData.size());
ren->RemoveAllProps();
for (std::vector<vtkPolyData*>::iterator it = pDoc->m_partsData.begin(); it != pDoc->m_partsData.end(); ++it) {
// Link the mapper
vtkPolyDataMapper *mapper = vtkPolyDataMapper::New();
mapper->SetInput((*it));
mapper->SetColorModeToMapScalars();
mapper->SetScalarRange(-1,1);
// Link the actor
vtkActor *actor = vtkActor::New();
actor->SetMapper(mapper);
mapper->Delete();
// Add it to the renderer
ren->AddActor(actor);
actor->Delete();
}
this->ren->ResetCamera();
TRACE("ViewerView::Pipeline Done\n");
}
Any ideas where this code is causing the leak??
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