AW: [vtkusers] Manipulte a vtkActor through its vtkMatrix4x4

Boettcher, Dr. Peter Boettcher at kleintierklinik.uni-leipzig.de
Tue Feb 3 11:30:07 EST 2004


 

________________________________

Von: Simon DROUIN [mailto:sdrouin at bic.mni.mcgill.ca]
Gesendet: Di 03.02.2004 14:37
An: Boettcher, Dr. Peter
Cc: vtkusers at vtk.org
Betreff: Re: [vtkusers] Manipulte a vtkActor through its vtkMatrix4x4



Hi Simon, 

unfortunately that is what tried (before I used the method I told you before) - but without any success. My code is as follows:

InitVTKSendor{

matrix = vtkMatrix4x4::New();

actor = vtkActor::New();

actor->SetUserMatrix(matrix);

ren1->AddActor(actor)

renWin->Render();

}

 

UpdataVTKSensor{

actor->GetUserMatrix()->SetElement(i,j,z); ....

actor->GetUserMatrix()->Modified();

renWin->Render()

}

The first Render() produces a nice image. The Update-procedure results in no change whatever I use as matrix->SetElement() inputs.

 

Regards, Peter.



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