[vtkusers] how to show 4D?
Emiliano Beronich
emiliano at veccsa.com
Thu Dec 16 10:07:57 EST 2004
Hi Kingaza,
Here is my class an some code for using it.
#include "itkJoinDimensionsImageFilter.h"
these are typical definitions:
typedef itk::Image < float, 4 > itkImage4DType;
typedef itk::Image < float, 3 > itkImage3DType;
typedef itk::JoinDimensionsImageFilter< itkImage4DType, itkImage3DType >
JoinerType;
The output of this filter is the input of a VTKImageExport
typedef itk::VTKImageExport< itkImage3DType > ExporterType;
then it follows a vtkImageImport and your vtk pipeline for visualization
(maybe vtkResampleImageFilter, vtkImageMapToColors, vtkImageMapper, etc...).
The input of the JoinDimensionsImageFilter is a 4D image. You can use a
PermuteAxesImageFilter for select another orthogonal view of the volume.
But remember, the JoinDimensionsImageFilter joins the last two (3rd and
4th) oh his input.
typedef itk::PermuteAxesImageFilter< itkImage4DType > PermuterType;
If you have any trouble with this filter or if you find a bug I will
appreciate you let me know.
Regards,
Emiliano Beronich
kingaza at gmail.com wrote:
> hi, emiliano, thank you very much!
>
> could share your work? i think it will do me a favor!
> thx again.
>
> regards,
> kingaza
>
>
>
>
> On Wed, 15 Dec 2004 11:54:54 -0300, Emiliano Beronich
> <emiliano at veccsa.com> wrote:
>
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