[vtkusers] OpenGL stencil buffer disabled. Why? How to enable?
Ingmar Wegner
i.wegner at dkfz-heidelberg.de
Tue Dec 14 05:48:27 EST 2004
Hi everybody,
I got my augmented reality algorithms to work through overwriting the
SetupPixelFormat method in VTKRenderWindow.
But to be able to be os independent (variable HDC), I would like to
implement a method to be able to enable the OpenGL stencil buffer after
the initialization of the VtkRenderWindow.
Before I do this, I would like to ask why stencil buffer is disabled by
default in VtkRenderWondow.
PIXELFORMATDESCRIPTOR pfd = {
...
0, //gc stencil buffer
...
};
Performance? It shouldn't cost that much according to the standard video
cards of these days.
Is there a standard way to enable the buffer apart from overwriting the
method?
Thank you for your attention,
Ingmar
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