[vtkusers] pb with recent changes to vtkOpenGLImageActor
Dean Inglis
dean.inglis at camris.ca
Mon Sep 15 17:27:44 EDT 2003
Hi,
in my app I use the 3D Euclidiean distance transform (3DDT) filter
on 2D images of a bone cross-section. The app
allows switching between the basic black and white
segmented and the 3DDT data that is mapped through a
vtkImageMapToColors filter. The resulting 3DDT image is colored via a
vtkLookupTable. With the latest VTK cvs checkout I no longer
have colored images: they appear as though the lut has
been set to a truncated gray scale range, and switching inputs to the
image actor results in a shear distorted image of the
bone cross section. Checkouts of vtkOpenGLImageActor.* prior to
David Gobbi's changes resolve the pbs. There is also a
vtkScalarBarWidget in the renderer that shows its color
distribution correctly. Here is the code snippet where the
inputs to the image actor are switched...
void __fastcall TForm1::OutputRadioGrpClick(TObject *Sender)
{
if(!m_dataLoaded || !m_processed) { return; }
m_sba->Off(); // scalar bar widget
m_imageActor2->VisibilityOff();
bool showImage = true;
switch (OutputRadioGrp->ItemIndex)
{
case 0: m_imageActor2->SetInput(m_segment); break; // set the input as
basic binary image data
case 1: this->InitThicknessMapColorTable(m_esqrt1); // set the lut of
vtkImageMapToColors
// based on scalar
range of 3DDT data
m_imageActor2->SetInput(m_esqrtMap->GetOutput()); // pass
vtkImageMapToColors output
// to the image
actor
m_sba->On(); // turn on the widget
break;
case 2: this->InitThicknessMapColorTable(m_esqrt2);
m_imageActor2->SetInput(m_esqrtMap->GetOutput());
m_sba->On();
break;
case 3: showImage = false;
break;
default:m_imageActor2->SetInput(m_segment); break;
}
if(showImage)
{
m_imageActor2->SetDisplayExtent(m_imageActor2->GetInput()->GetUpdateExtent()
); // in case a new
// different sized
image was loaded
m_imageActor2->VisibilityOn();
}
RenderWindow2->Invalidate(); // refresh
}
Am I missing something here? This occurs on a Win2K system:
1.9 GHz Mobile Intel P4, 1Gb RAM, NVIDIA Quadro4 500 GoGL
Dean
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