[vtkusers] How to use "IsTypeOf "?
B.su
supersub at ccea.zju.edu.cn
Sun Oct 26 09:48:32 EST 2003
^_^
But i want to know the type of object that m_Picker have picked .
As we can see, m_Picker->GetClassName() return vtkCellPicker. It isn't what i want to get.
Since my scene is consisted of lines and triangles, I need a function which will return vtkTriangle or vtkLine, then I can judge which type I have picked.
Can I do it ?
thanks a lot.
----------------------------
b.su
----- Original Message -----
From: "N Smethurst" <nick.smethurst at free.fr>
To: "B.su" <supersub at ccea.zju.edu.cn>; <vtkusers at vtk.org>
Sent: Sunday, October 26, 2003 10:57 PM
Subject: Re: [vtkusers] How to use "IsTypeOf "?
> If you think you should have a specific type of object but your code isn't
> doing what you think it should, you could sprinkle code like
>
> std::cout << "Class name = " << m_Picker->GetClassName() << std::endl;
>
> whereever it would be useful to see if your object is what you think it is.
> Try something like
>
> if (m_Picker->GetCellId()>=0)
> {
> std::cout << "Class name = " << m_Picker->GetClassName()
> << std::endl;
>
> if (m_Picker->IsTypeOf("vtkTriangle")==1)
> str.Format(_T("Triangle ID = %d"),m_Picker->GetCellId());
> if (m_Picker->IsTypeOf("vtkLine")==1)
> str.Format(_T("Line ID = %d"),m_Picker->GetCellId());
> AfxMessageBox(str);
> }
>
> then you can easily debug your code.
>
> Are you sure you want to inherit from vtkInteractorStyleUser? I was under the
> impression that this class was specifically designed for passing it function
> pointers instead of needing to subclass.
>
> For sending messages around, maybe you could create a class derived from
> vtkCommand?
>
> Nic
>
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