[vtkusers] OS X Python Carbon Valid Pixel Format??
Yves Starreveld
ystarrev at atamai.com
Tue Mar 11 10:25:39 EST 2003
Hi, Karl,
VTK is currently hard coded to request a hardware accelerated context.
The code requesting the context should be modified to request one, but
still continue if it doesn't get one.
Have a look at the vtkOpenGLRenderWindow Cocoa and Carbon specific
files for more info.
Yves
On Monday, March 10, 2003, at 11:23 PM, garsha wrote:
> Greetings,
> I'm still hanging on to the hope that I can get VTK (4.2.1) w/ Python
> (2.2.2) to work on OS X 10.2.4 with CMake 1.6. Everything builds fine
> and installs smoothly--much easier than it was several months ago. I
> can import vtk in the python interpreter, and I can go through a
> simple cone example up until the moment of truth when I attempt to
> initialize the RenderWindowInteractor: I get an error stating that the
> CarbonRenderWindow couldn't find a valid pixel format. When I Google
> this predicament, I can see that others have experienced this problem,
> but I haven't been able to find the solution.
> From what I can tell this may be something related to the OS X
> implementation of OpenGL--has anyone else seen this? Is there perhaps
> an environment variable I need to set? I'm running an older powerbook
> without hardware acceleration for OpenGL but I've seen the cone.py run
> on it (long ago when I could run the early OS X binaries posted at
> http://www.atamai.com/vtkOnOSX.html). So it seems to be a software
> hangup. It is my aspiration to run VTK and MayaVi on OS X...has
> anyone out there had success building and running VTK with Python
> wrappers on an updated version of OS X? Carbon or X11? Any leads
> on a way to stomp this valid pixel format issue would be much
> appreciated-thanks in advance.
> Regards,
> Karl G.
>
>
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