[vtkusers] rendering a sphere problem
Radim Kolář
kolarr at feec.vutbr.cz
Tue Mar 11 03:16:53 EST 2003
Hi all,
please could you help me with this simple problem?
I want to render the sphere with the vtkVolumeRayCastMapper. So I create sphere, mapper, volume properties and finally vtkVolume and I render it with vtkRenderWindowInteractor. But the program crash when I call iren->Render(). Bellow is the short C++ code. Are there some mistakes?
I'm using VTK 4.0 and Borland C++ 6
Thanks a lot.
Radim
//---------------------------------------------------------------------------
#include "vtkSphereSource.h"
#include "vtkVolumeRayCastMapper.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderWindow.h"
#include "vtkVolumeRayCastMIPFunction.h"
#include "vtkImageData.h"
#include "vtkVolumeProperty.h"
#include "vtkPiecewiseFunction.h"
#include <vcl.h>
#pragma hdrstop
//---------------------------------------------------------------------------
#pragma argsused
int main(int argc, char* argv[])
{
vtkSphereSource *sphere; sphere = vtkSphereSource::New();
vtkVolumeRayCastMIPFunction *RayCastMethod = vtkVolumeRayCastMIPFunction::New();
vtkVolumeRayCastMapper *mapper = vtkVolumeRayCastMapper::New();
mapper->SetVolumeRayCastFunction( RayCastMethod );
vtkImageData *vol; vol = vtkImageData::New();
vol->SetSource( sphere );
mapper->SetInput( vol );
vtkColorTransferFunction *colorF = vtkColorTransferFunction::New();
colorF->AddRGBSegment( 0, 0.0, 0.0, 0.0, 255, 0.5, 0.1, 1.0 );
//-------- Mapping from scalar -> opacity ------------
vtkPiecewiseFunction *opacityF = vtkPiecewiseFunction::New();
opacityF->AddPoint( 10, 0.1 );
opacityF->AddPoint( 200, 0.9 );
opacityF->ClampingOff();
vtkVolumeProperty *volumeP = vtkVolumeProperty::New();
volumeP->SetColor( colorF );
volumeP->SetScalarOpacity( opacityF );
vtkVolume *volume = vtkVolume::New();
volume->SetMapper( mapper );
volume->SetProperty( volumeP );
vtkRenderer *ren1; ren1 = vtkRenderer::New();
ren1->AddProp( volume );
vtkRenderWindow *renWin; renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
vtkRenderWindowInteractor *iren; iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow( renWin );
iren->Render(); //here it crash
iren->Start();
iren->Delete();
renWin->Delete();
ren1->Delete();
RayCastMethod->Delete();
volume->Delete();
vol->Delete();
mapper->Delete();
sphere->Delete();
return 0;
}
//---------------------------------------------------------------------------
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