[vtkusers] Best way of handling volumes for 2D zoom and rotation
Dean Inglis
dean.inglis at camris.ca
Tue Jul 29 10:28:50 EDT 2003
Nerolie,
What about using the renderer's camera to roll 90 or 180 degrees,
something like
vtkCamera* cam = renderer->GetActiveCamera();
cam->Roll(90);
Dean
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