[vtkusers] keeping track on actors, is this stupid?

Nico Vermaas vermaas at astron.nl
Fri Jul 25 02:53:16 EDT 2003


Hi,
I had some trouble keeping track on all the actors.

I have tons of actors for text, lines, cubes, axies, etc. Some of them need to be updated (like a cursor annotation). For example every time a pick event occurs.

In my (member)functions I use 'addActor' every time, but when I have just created that actor in that function (with New()) I must first delete it, otherwise I just get an extra prop in the scene next to the old one. To be able to delete the right actor I had to keep track of all of them and that's a nuicance.

So what I did is defining all the actors as members and create them all at once in the contructor (and delete them in the destructor). When I now use AddActor the Prop in the screen gets updated nicely and the NumberOfActors does not increase.

The only negative side I see is that my memberfunctions are less independant because they use these members which are global in the class.
 
Is this a valid way of handling the actors or is this stupid? Any idea's about this?

Nico




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