[vtkusers] Implementing a EdgePicker ...

Sebastien Auclair sxa at fluent.com
Thu Jan 30 16:10:53 EST 2003


Good idea but in our case it would meen too many actors !

We though of using vtkCells methods to estimate if a given point would be
near a cell of type "vtkLine" ...Something like that ...

We don't really know what to try !

Thanks anyway !
_____________________________________
Seb


----- Original Message -----
From: "Will Schroeder" <will.schroeder at kitware.com>
To: "Sebastien Auclair" <sxa at fluent.com>; <vtkusers at public.kitware.com>
Sent: Thursday, January 30, 2003 4:00 PM
Subject: Re: [vtkusers] Implementing a EdgePicker ...


> Here are some hints:
> - use vtkExtractEdges to extract the edges of your data
> - take these edges and render them via a separate actor
> - make all actors PickableOff except the edge actor
> - then use the standard pickers to pick the edges
>
> Will
>
> At 03:50 PM 1/30/2003 -0500, Sebastien Auclair wrote:
> >Greeding !
> >
> >We'd like to be able to pick our objects only by their edge (lines).
> >
> >We though of implementing a specific picker but we're a bit lost amount
all
> >the different funtions that we can use to achieve our goal.
> >We don't want to re-invent the weel and someone must have had the same
need
> >...
> >
> >Any suggestions would be appriciated !!
> >
> >Thanks in advance !
> >
> >_________________________________
> >Seb
> >
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