AW: [vtkusers] vtkPointPicker sample/question/problem
de Boer Ingo
I.deBoer at polytec.de
Thu Dec 11 06:13:26 EST 2003
This doesn't work either :(
Isn't there any 'correct' method/version or whatsoever
which works ?
greets
Ingo
/////////////////////////////////
#include "vtkActor.h"
#include "vtkPolyData.h"
#include "vtkUnstructuredGrid.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkPointPicker.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkPolyDataMapper.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataReader.h"
#include "vtkPolyDataMapper.h"
#include "vtkShrinkFilter.h"
#include "vtkDataSetMapper.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkIdList.h"
#include "vtkProperty.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkPointData.h"
#include <stdio.h>
static void PickCells(void *arg)
{
vtkPointPicker *picker = (vtkPointPicker *)arg;
cout << "Point id: " << picker->GetPointId() << "\n";
}
int main( int argc, char *argv[] )
{
int i;
static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},
{0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},
{1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
// We'll create the building blocks of polydata including data attributes.
vtkPolyData *cube = vtkPolyData::New();
vtkPoints *points = vtkPoints::New();
vtkCellArray *polys = vtkCellArray::New();
vtkFloatArray *scalars = vtkFloatArray::New();
// Load the point, cell, and data attributes.
for (i=0; i<8; i++) points->InsertPoint(i,x[i]);
for (i=0; i<6; i++) polys->InsertNextCell(4,pts[i]);
for (i=0; i<8; i++) scalars->InsertTuple1(i,i);
// We now assign the pieces to the vtkPolyData.
cube->SetPoints(points);
points->Delete();
cube->SetPolys(polys);
polys->Delete();
cube->GetPointData()->SetScalars(scalars);
scalars->Delete();
// Now we'll look at it.
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
cubeMapper->SetInput(cube);
cubeMapper->SetScalarRange(0,7);
vtkActor *cubeActor = vtkActor::New();
cubeActor->SetMapper(cubeMapper);
// The usual rendering stuff.
vtkCamera *camera = vtkCamera::New();
camera->SetPosition(1,1,1);
camera->SetFocalPoint(0,0,0);
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
renderer->AddActor(cubeActor);
renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(1,1,1);
renWin->SetSize(300,300);
// start renderer
renWin->Render();
// init picker
vtkPointPicker *picker = vtkPointPicker::New();
picker->SetTolerance(0.01);
iren->SetPicker(picker);
// init callback
picker->SetEndPickMethod(PickCells,(void *)picker);
// start interaction
iren->Start();
// Clean up
picker->Delete();
cube->Delete();
cubeMapper->Delete();
cubeActor->Delete();
camera->Delete();
renderer->Delete();
renWin->Delete();
iren->Delete();
return 0;
}
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