[vtkusers] vtkActor renders on a plane in OpenGL

Mathias Haack haack at rz.rwth-aachen.de
Tue Dec 9 09:02:06 EST 2003


Hi all,

I've got a problem when trying to render with a vtkActor in OpenGL using (actor->RenderQpaqueGeometry(renderer)) within OpenGL source code (which is called when the rendering is performed).

The vtkActor now renders onto the x-y plane ignoring any z-values (e.g. the threedimensional polydata I'am using is rendered as a plane).
(And no it is not a vtkActor2D or a Mapper2D)

Does anyone can give me a hint where to search to get a 3D output and not a plane?


Thanks in advance,
Matthias
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