[vtkusers] Correction: Transformations and Matrices
Andres Barrera
andresba at hotmail.com
Sun Aug 10 16:58:52 EDT 2003
Dear list,
I am having some hard time by applying sequences of transformations using
different ways, and trying to get positions and orientations back.....
I've been reading the vtk books and documentation, and experimenting
with:
- Position and Orientation
- Matrix , UserMatrix, and UserTransform ,
- using someActor->RotateWXYZ ( qw,qx,qy,qz);
someActor->SetPosition( x,y,z);
and
- someTransform->Translate ( posX, posY, posZ);
someTransform->RotateWXYZ ( qw,qx,qy,qz);
someTransform->Translate ( offsetX, offsetY, offsetZ);
someTransform->Translate ( ............);//to the origin
someActor->SetUserTransform(someTransform);
- etc.
Basically I am able to put the actors where I want in many different
ways, but when I want to get its positions/orientations, transformations,
and/or matrices, I have lots of inconsistencies.
Can anyone tell me about some tutorial, examples, or something that makes
clear WHERE and HOW are stored all these parameters in the Prop3D?
Thank you in advance.
Andres
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