[vtkusers] Removing al actors from a Renderer (I getmultiple XYPlots inone renderer)
R K Shyamprakash
ramakrishna.prakash at quest-global.com
Mon Apr 7 02:48:35 EDT 2003
Nico,
I am not sure if the actors get overwritten. Give me some time, I
will check and get back to you. I have point or two to check.
1. Do you call renWin->Render() every time after you add the actor?(renWin
is RendererWindow.)
2. Instead of using renderer->VisibleActorCount() try using
actorCollection = renderer->GetActors();
actorCollection->InitTraversal();
actorCollection->GetNumberOfActors()
Check if the actor count increases.
Regards
Shyam
-----Original Message-----
From: vtkusers-admin at public.kitware.com
[mailto:vtkusers-admin at public.kitware.com]On Behalf Of Nico Vermaas
Sent: Monday, April 07, 2003 11:36 AM
To: ramakrishna.prakash at quest-global.com
Cc: vtkusers at public.kitware.com
Subject: RE: [vtkusers] Removing al actors from a Renderer (I
getmultiple XYPlots inone renderer)
Hi,
Do you know what happens when I have 'yourActor' as a member and use
AddActor(yourActor) in a
memberfunction that is called in a loop? I must be adding 'yourActor's'
continuesly to the renderer, but I do not see the NumberOfActors growing
when I use 'renderer->VisibleActorCount()'.
Do you think this leads to problems? Do I need to remove the actors or
will it overwrite the existing actor because I use the same vtkActor
every time?
Nico
>>> "R K Shyamprakash" <ramakrishna.prakash at quest-global.com> 04/04/03
12:28pm >>>
Hi,
Make sure you call InitTraversal() on vtkActorCollection before
taking
the actor count. Else you can also use
yourRenderer->RemoveActor(yourActor).
regards
Shyam
-----Original Message-----
From: vtkusers-admin at public.kitware.com
[mailto:vtkusers-admin at public.kitware.com]On Behalf Of Nico Vermaas
Sent: Friday, April 04, 2003 12:28 PM
To: vtkusers at public.kitware.com
Subject: [vtkusers] Removing al actors from a Renderer (I get multiple
XYPlots inone renderer)
Hi,
I want to draw and update an XYPlotActor, but when I draw a new one
(by
addingAddActor2D(xyplot)) then the old one just also stays in there.
So
I need to delete the old one first.
I tried this... and I do get the right count that increases every time
I add an actor. But the Removing part does not work.
vtkActorCollection *actors = vtkActorCollection::New();
int NumberOfActors = renderer->VisibleActorCount();
actors=this->renderer->GetActors();
for (int i=0; i<NumberOfActors; i++) {
this->renderer->RemoveActor(actors->GetNextActor());
}
actors->Delete();
Q: How do I delete all actors from a renderer?
Nico
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