[vtkusers] How can i cotribute medical1 to MFC?
이 용석
vijon77 at hotmail.com
Mon Sep 23 10:07:34 EDT 2002
This vtk medical1 cording.
How can i cotribute to MFC?
I respect your advice..^^
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkVolume16Reader.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkOutlineFilter.h"
#include "vtkCamera.h"
#include "vtkStripper.h"
#include "vtkLookupTable.h"
#include "vtkExtractVOI.h"
#include "vtkPlaneSource.h"
#include "vtkContourFilter.h"
#include "SaveImage.h"
void main( int argc, char *argv[] )
{
// create the renderer stuff
vtkRenderer *aRenderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(aRenderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
// read the volume
vtkVolume16Reader *v16 = vtkVolume16Reader::New();
v16->SetDataDimensions(64,64);
v16->SetDataByteOrderToLittleEndian();
v16->SetFilePrefix ("c:/vtkdata/quarter/quarter");
v16->SetImageRange(1, 93);
v16->SetDataSpacing (3.2, 3.2, 1.5);
// extract the skin
vtkContourFilter *skinExtractor = vtkContourFilter::New();
skinExtractor->SetInput(v16->GetOutput());
skinExtractor->SetValue(0, 500);
vtkStripper *skinStripper = vtkStripper::New();
skinStripper->SetInput(skinExtractor->GetOutput());
vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New();
skinMapper->SetInput(skinStripper->GetOutput());
skinMapper->ScalarVisibilityOff();
vtkActor *skin = vtkActor::New();
skin->SetMapper(skinMapper);
skin->GetProperty()->SetDiffuseColor(1, .49, .25);
skin->GetProperty()->SetSpecular(.3);
skin->GetProperty()->SetSpecularPower(20);
// extract the bone
vtkContourFilter *boneExtractor = vtkContourFilter::New();
boneExtractor->SetInput(v16->GetOutput());
boneExtractor->SetValue(0, 1150);
vtkStripper *boneStripper = vtkStripper::New();
boneStripper->SetInput(boneExtractor->GetOutput());
vtkPolyDataMapper *boneMapper = vtkPolyDataMapper::New();
boneMapper->SetInput(boneStripper->GetOutput());
boneMapper->ScalarVisibilityOff();
vtkActor *bone = vtkActor::New();
bone->SetMapper(boneMapper);
bone->GetProperty()->SetDiffuseColor(1, 1, .9412);
// get an outline
vtkOutlineFilter *outlineData = vtkOutlineFilter::New();
outlineData->SetInput(v16->GetOutput());
vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New();
mapOutline->SetInput(outlineData->GetOutput());
vtkActor *outline = vtkActor::New();
outline->SetMapper(mapOutline);
outline->GetProperty()->SetColor(0,0,0);
// create a b/w lookup table
vtkLookupTable *bwLut = vtkLookupTable::New();
bwLut->SetTableRange (0, 2000);
bwLut->SetSaturationRange (0, 0);
bwLut->SetHueRange (0, 0);
bwLut->SetValueRange (0, 1);
bwLut->Build ();
// create a hue lookup table
vtkLookupTable *hueLut = vtkLookupTable::New();
hueLut->SetTableRange (0, 2000);
hueLut->SetHueRange (0, 1);
hueLut->SetSaturationRange (1, 1);
hueLut->SetValueRange (1, 1);
hueLut->Build();
// create a saturation lookup table
vtkLookupTable *satLut = vtkLookupTable::New();
satLut->SetTableRange (0, 2000);
satLut->SetHueRange (.6, .6);
satLut->SetSaturationRange (0, 1);
satLut->SetValueRange (1, 1);
satLut->Build();
// sagittal
vtkExtractVOI *saggitalSection = vtkExtractVOI::New();
saggitalSection->SetVOI (32,32, 0,63, 0, 93);
saggitalSection->SetInput (v16->GetOutput());
vtkTexture *saggitalTexture = vtkTexture::New();
saggitalTexture->SetInput(saggitalSection->GetOutput());
saggitalTexture->InterpolateOn();
saggitalTexture->SetLookupTable (bwLut);
saggitalTexture->MapColorScalarsThroughLookupTableOn();
vtkPlaneSource *saggitalPlane = vtkPlaneSource::New();
saggitalPlane->SetXResolution(1);
saggitalPlane->SetYResolution(1);
saggitalPlane->SetOrigin(3.2*32.0, 0.0, 0.0);
saggitalPlane->SetPoint1(3.2*32.0, 3.2*63.0, 0.0);
saggitalPlane->SetPoint2(3.2*32.0, 0.0, 1.5*92.0);
vtkPolyDataMapper *saggitalMapper = vtkPolyDataMapper::New();
saggitalMapper->SetInput(saggitalPlane->GetOutput());
saggitalMapper->ImmediateModeRenderingOn();
vtkActor *sagittal = vtkActor::New();
sagittal->SetMapper(saggitalMapper);
sagittal->SetTexture(saggitalTexture);
// axial
vtkExtractVOI *axialSection = vtkExtractVOI::New();
axialSection->SetVOI (0,63, 0,63, 46,46);
axialSection->SetInput (v16->GetOutput());
vtkTexture *axialTexture = vtkTexture::New();
axialTexture->SetInput(axialSection->GetOutput());
axialTexture->InterpolateOn();
axialTexture->SetLookupTable (hueLut);
axialTexture->MapColorScalarsThroughLookupTableOn();
vtkPlaneSource *axialPlane = vtkPlaneSource::New();
axialPlane->SetXResolution(1);
axialPlane->SetYResolution(1);
axialPlane->SetOrigin(0.0, 0.0, 1.5*46);
axialPlane->SetPoint1(3.2*63, 0.0, 1.5*46);
axialPlane->SetPoint2(0.0, 3.2*63, 1.5*46.0);
vtkPolyDataMapper *axialMapper = vtkPolyDataMapper::New();
axialMapper->SetInput(axialPlane->GetOutput());
axialMapper->ImmediateModeRenderingOn();
vtkActor *axial = vtkActor::New();
axial->SetMapper(axialMapper);
axial->SetTexture(axialTexture);
// coronal
vtkExtractVOI *coronalSection = vtkExtractVOI::New();
coronalSection->SetVOI (0,63, 32,32, 0,92);
coronalSection->SetInput (v16->GetOutput());
vtkTexture *coronalTexture = vtkTexture::New();
coronalTexture->SetInput(coronalSection->GetOutput());
coronalTexture->InterpolateOn();
coronalTexture->SetLookupTable (satLut);
coronalTexture->MapColorScalarsThroughLookupTableOn();
vtkPlaneSource *coronalPlane = vtkPlaneSource::New();
coronalPlane->SetXResolution(1);
coronalPlane->SetYResolution(1);
coronalPlane->SetOrigin(0.0, 3.2*32, 0.0);
coronalPlane->SetPoint1(3.2*63, 3.2*32, 0.0);
coronalPlane->SetPoint2(0.0, 3.2*32, 1.5*92.0);
vtkPolyDataMapper *coronalMapper = vtkPolyDataMapper::New();
coronalMapper->SetInput(coronalPlane->GetOutput());
coronalMapper->ImmediateModeRenderingOn();
vtkActor *coronal = vtkActor::New();
coronal->SetMapper(coronalMapper);
coronal->SetTexture(coronalTexture);
// create a camera with the correct view up
vtkCamera *aCamera = vtkCamera::New();
aCamera->SetViewUp (0, 0, -1);
aCamera->SetPosition (0, 1, 0);
aCamera->SetFocalPoint (0, 0, 0);
// now, tell the renderer our actors
aRenderer->AddActor(outline);
aRenderer->AddActor(sagittal);
aRenderer->AddActor(axial);
aRenderer->AddActor(coronal);
aRenderer->AddActor(skin);
aRenderer->AddActor(bone);
// turn off bone for this examples
bone->VisibilityOff();
// set skin to semi-transparent
skin->GetProperty()->SetOpacity(0.5);
aRenderer->SetActiveCamera(aCamera);
aRenderer->ResetCamera ();
aCamera->Dolly(1.5);
aRenderer->SetBackground(1,1,1);
aRenderer->ResetCameraClippingRange();
// interact with data
renWin->SetSize(300, 300);
renWin->Render();
SAVEIMAGE( renWin );
iren->Start();
}
_________________________________________________________________
MSN 포토에서 여러분의 사진을 간편하게 관리하세요. 다른 사람들과 공유는 물론
인화도 할 수 있습니다. http://photos.msn.co.kr
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