[vtkusers] Problems building VTK on Mac OSX 10.2.1
saanti at xs4all.nl
Sun Sep 22 11:39:21 EDT 2002
On 9/22/02 17:16, "Patrick Klein" <paklein at sandia.gov> wrote:
> Hi Sandor,
> Are you sure you want Carbon not Cocoa? I'm using the Cocoa
> flag with the nightly version of VTK and it builds without a glitch.
Ah :) It was set to Carbon as default so I thought that would probably be
the best choice...But I'll try the Cocoa build...that's what I would prefer
Are the openGL parameters correct as I gave them? Eg. Does It use hardware
acceleration if I give the headers/libs as (I'm not really into Max openGL
//What is the path where the file GL/gl.h can be found
//Where can one of the MesaGL or GL libraries be found
//Where can one of the MesaGLU or GLU libraries be found
> Patrick A. Klein
> Sandia National Laboratories
> P.O. Box 0969
> Livermore, CA 94551
> p: (925) 294-4618 or (800) 4SANDIA x4-4618
> f: (925) 294-3231
> e: paklein at sandia.gov
> Sandor Heman wrote:
>> I'm new to VTK and am trying to build it on Mac OSX 10.2.1
>> But the build quits with the error below. I have also included my
>> CMakeCache.txt because it looks as if there goes something wrong linking
>> Opengl stuff...
>> Cmake originally entered a /usr/X11R6/lib/GLSTUFF in the CMakeCache but
>> That didn't seem ok to me because I'm not building for X11 so I changed it
>> into subdirs of /System/Library/Frameworks/OpenGL.framework/ for the
>> includes and the libs. Don't know if that's the correct location. (I'm also
>> new to Mac OSX :)
>> Any help will be appreciated.
>> Thx in advance
>> Sandor Heman
>> //Build classes using Carbon API
>> //Build classes using Cocoa API - Can only use one of these!
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