[vtkusers] Re: vtkPointPicker - position identification problem
George Kamucha
kamucha at hfm.e-technik.uni-kassel.de
Wed Oct 9 04:16:22 EDT 2002
Hi Jeff,
I have tried before to use renWin->Render() after the pick (within the function pickControl, as
shown in the snippet below) but the problem still persists. Or am I not doing it in the right
way?
Regards
George
static void pickControl(void *);
static vtkRenderer *ren1;
static vtkRenderWindow *renWin;
void main( int argc, char *argv[] )
{
// create pipeline
vtkPolyDataReader *reader = vtkPolyDataReader::New();
reader->SetFileName ("../../../vtkdata/Bone_CTNewdrR.vtk");
reader->Update();
vtkPolyDataMapper *dataMapper = vtkPolyDataMapper::New();
dataMapper->SetInput(reader->GetOutput());
dataMapper->ScalarVisibilityOff();
vtkActor *dataActor = vtkActor::New();
dataActor->SetMapper(dataMapper);
dataActor->GetProperty()->SetColor(0.5, 0.5, 1);
dataActor->GetProperty()->SetOpacity(0.5);
vtkPointPicker *pointpicker = vtkPointPicker::New();
ren1 = vtkRenderer::New();
renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
iren->SetPicker(pointpicker);
iren->SetEndPickMethod(pickControl, (void *)iren);
ren1->AddActor(dataActor);
// render the image
ren1->SetBackground(1, 1, 1);
renWin->SetSize(500,500);
iren->Initialize();
renWin->Render();
iren->Start();
//Clean up
ren1->Delete();
renWin->Delete();
iren->Delete();
reader->Delete();
dataMapper->Delete();
dataActor->Delete();
pointpicker->Delete();
}
// Define picking method
static void pickControl(void *arg)
{
float *selPt;
float *pickpos;
vtkRenderWindowInteractor *iren = (vtkRenderWindowInteractor *)arg;
vtkPointPicker *pointpicker = (vtkPointPicker *)iren->GetPicker();
selPt = pointpicker->GetSelectionPoint();
cout<<"Screen location:"<<selPt[0]<<" "<<selPt[1]<<"\n";
if ( pointpicker->GetPointId() >= 0 )
{
pickpos = pointpicker->GetPickPosition();
cout<<"Point location:"<<pickpos[0]<<" "<<pickpos[1]<<" "<<pickpos[2]<<"\n";
//Define method for placing spheres
vtkPoints *points=vtkPoints::New();
points-> InsertNextPoint(pickpos);
points-> Modified();
vtkPolyData *profile=vtkPolyData::New();
profile->SetPoints(points);
vtkSphereSource *sphere=vtkSphereSource::New();
sphere->SetRadius(2);
vtkGlyph3D *glyph=vtkGlyph3D::New();
glyph->SetInput(profile);
glyph->SetSource(sphere->GetOutput());
vtkPolyDataMapper *glyphMapper=vtkPolyDataMapper::New();
glyphMapper->SetInput(glyph->GetOutput());
vtkActor *glyphActor=vtkActor::New();
glyphActor->SetMapper(glyphMapper);
glyphActor->GetProperty()->SetColor(0, 0, 1);
ren1-> AddActor(glyphActor);
renWin->Render();
points-> Delete();
profile-> Delete();
sphere-> Delete();
glyph-> Delete();
glyphMapper-> Delete();
glyphActor-> Delete();
}
else
{
cout<<"No point picked here!"<<"\n";
}
}
Jeff Lee wrote:
> Do you render after the pick?
> -Jeff
>
> George Kamucha wrote:
>
> >Hi all,
> >I am selecting points on a surface using vtkPointPicker, and then placing small
> >spheres in the selected locations. The problem I am facing is that, when I
> >select the first location, a sphere is not immediately placed there until a
> >second location is selected. That is, I can only see the position of the
> >previously selected location and not the current one. I have checked the
> >archives but have not found anything related to my problem. If anybody has an
> >idea on this issue, please bail me out before I lose all my hair :). Below is
> >the snippet.
> >
> >Best regards
> >George
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