[vtkusers] problems picking vtkFollower after rotation
Stephan.Rau at mycrona.de
Stephan.Rau at mycrona.de
Thu Nov 14 10:15:33 EST 2002
Dear vtkusers,
I still have the problem not being able to pick a vtkFollower
after having it rotated. When using vtkActor instead all works
fine.
Below is a sample code to clarify the problem. In the scene
I have an axis actor (vtkActor) and a cone (vtkFollower).
Picking can be done by pressing 'p' over the actors.
Before any rotation I can pick both actors without problems.
After rotating the scene I can pick the axes (vtkActor)
but not the cone (vtkFollower).
I do not know, if this is a normal behaviour of vtkFollower.
I would like to use vtkFollower in conjunction with
vtkVectorText to display 3D text and 3D dimensioning.
After positioning the text I would like to allow picking
and dragging it to another position.
Could anyone give a hint?
Thanks!
Stephan Rau
Mycrona GmbH
--------------------------------------------------------------------------------------
void main( int argc, char *argv[] )
{
// cone
vtkConeSource *cone = vtkConeSource::New();
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInput(cone->GetOutput());
vtkFollower *coneActor = vtkFollower::New();
coneActor->PickableOn();
coneActor->SetMapper(coneMapper);
coneActor->SetPosition(2.0,0,0);
// axes
vtkAxes *axes = vtkAxes::New();
vtkPolyDataMapper *axesMapper = vtkPolyDataMapper::New();
axesMapper->SetInput(axes->GetOutput());
vtkActor *axesActor = vtkActor::New();
axesActor->GetProperty()->SetLineWidth(4);
axesActor->SetMapper(axesMapper);
vtkRenderer *renderer = vtkRenderer::New();
vtkWin32OpenGLRenderWindow *renWin = vtkWin32OpenGLRenderWindow::New();
renWin->AddRenderer(renderer);
vtkWin32RenderWindowInteractor *interactor =
vtkWin32RenderWindowInteractor::New();
interactor->SetRenderWindow(renWin);
vtkInteractorStyleTrackballCamera *style =
vtkInteractorStyleTrackballCamera::New();
interactor->SetInteractorStyle(style);
// scene
coneActor->SetCamera(renderer->GetActiveCamera());
renderer->AddActor(coneActor);
renderer->AddActor(axesActor);
renderer->SetBackground(0,0,0.35);
renderer->ResetCamera();
// render
renWin->Render();
interactor->Start();
cone->Delete();
axes->Delete();
coneMapper->Delete();
axesMapper->Delete();
coneActor->Delete();
axesActor->Delete();
renderer->Delete();
renWin->Delete();
style->Delete();
interactor->Delete();
}
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