[vtkusers] VolumeMapper

Stefan Bruckner stefan.bruckner at chello.at
Thu Nov 14 01:21:44 EST 2002


I am currently implementing a Volume Mapper that uses a
Shear-Warp-Factorization type algorithm. I also want to resolve geometry
intersections correctly. One way is to intersect the scene with planes
positioned at the locations of individual volume slices, whiche ca be
done hardware-accelerated using OpenGL clipping plane. However, this
requires that the rest of the scene has already been rendered.
 
Is there a way to ensure this constraint in VTK?
 
--
Thanks,
Stefan Bruckner
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