[vtkusers] Lighting and washed out colors
Kevin Wright
krw at viz-solutions.com
Thu Aug 15 19:24:00 EDT 2002
Can anyone tell me why, if I have diffuse lighting set to something
non-zero, and I turn ambient lighting up to a non-zero number that the
colors on my scalar-mapped surfaces start washing out? Is this something
intrinsic in OpenGL Lighting? Can I work around it?
I would like to keep shading, while also having some ambient lighting for
better visibility, but I can't afford to wash out the color mapping.
Any information would be appreciated.
Thanks,
Kevin.
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