[vtkusers] Camera orientations
Prabhu Ramachandran
prabhu at aero.iitm.ernet.in
Mon Sep 17 03:09:35 EDT 2001
hi,
>>>>> "RM" == Robert Mitchell <robmitch at eng.uts.edu.au> writes:
RM> Dear All, Ive been trying to get a camera to snap to one of
RM> the viewing planes after a user has interacted with the window
RM> by rotating/scaling... Take the XY plane for example - I
RM> would like to have the direction of projection normal to this
RM> plane ,as if one was looking at an XY graph. I'm using
RM> MFC/C++ and on interaction with a toolbar button, I am doing
RM> the following;
This may or may not help but try the following to look at the XY plane
with the z axis pointing towards you.
pCamera->SetFocalPoint(0.0, 0.0, 0.0)
pCamera->SetPosition(0.0, 0.0, 1.0)
pCamera->SetViewUp(0.0, 1.0, 0.0)
this->m_Renderer->ResetCamera()
Render()
prabhu
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