[vtkusers] Ask help: About VTK Shade property
Ming George
mgeorge72 at yahoo.com
Tue Oct 23 07:50:57 EDT 2001
Hi,
I tried to change shade style in the vtkProperty,
void SetInterpolationToFlat ()
void SetInterpolationToGouraud ()
void SetInterpolationToPhong ()
I can see the effect from the objects like
vtkSphereSource, vtkCubeSource, but I can not see it
from the vtkConeSource. I don't understand why this
happen.
Can any body help me?
Thanks
George
Following is a piece of code:
// A simple program to test the shade property of the
vtksouce object
//
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkCubeSource.h"
#include "vtkConeSource.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
int main(void) {
// Create the renderwindow, renderer and interactor
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
renWin->SetSize(600, 600);
vtkRenderWindowInteractor *iren =
vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
vtkSphereSource *sp[3];
vtkConeSource *co[3];
vtkPolyDataMapper *Mapper[6];
vtkActor *Actor[6];
vtkProperty *Property[6];
// Create an object to display
for(int i=0;i<6;i++)
{
if(i<3){
sp[i] = vtkSphereSource::New();
sp[i]->SetRadius(0.5);
sp[i]->SetPhiResolution(12);
sp[i]->SetThetaResolution(12);
sp[i]->SetCenter(0.0, 0.0, 0.0);
Mapper[i] = vtkPolyDataMapper::New();
Mapper[i]->SetInput(sp[i]->GetOutput());
}
else {
co[i]= vtkConeSource::New();
co[i]->SetHeight(1.0);
co[i]->SetRadius(0.5);
co[i]->SetResolution(12);
Mapper[i] = vtkPolyDataMapper::New();
Mapper[i]->SetInput(co[i]->GetOutput());
}
// Map the polygons to graphics data
Property[i]=vtkProperty::New();
Property[i]->SetColor(1.0, 0.0, 0.0);
// change the shade style;
Property[i]->SetInterpolation(i%3);
// Create an actor for this graphics object
Actor[i] = vtkActor::New();
Actor[i]->SetMapper(Mapper[i]);
Actor[i]->SetProperty(Property[i]);
Actor[i]->SetPosition(1.0*(i%3), i/3, 0.0);
// Add the actor to the renderer
ren1->AddActor(Actor[i]);
}
// Set the background colour
// ren1->SetBackground(0.03, 0.03, 0.09);
renWin->Render();
// Begin mouse interaction
iren->Start();
}
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