[vtkusers] Deleting pts, local triangulation?
Terence Lim
tlim at mda.ca
Mon Oct 1 18:30:07 EDT 2001
Hi Folks,
Is it possible to:
a) pick a point throught the opengl window,delete it from the mesh and have
then update the display to show the resultant mesh?
b) triangulate "locally", that is, if I had a mesh of 100,000 + pts and I
removed/added a point, is there a way in which I can re-triangulate only the
affected regions? or would I have to retriangulate the entire set of points?
If so, how do I implement this?
I am using Delaunay2D within the following pipeline:
vtkPoints->vtkPolyData->vtkDelaunay2D->vtkPolyDataMapper->vtkActor...
Any input on these matters would be greatly appreciated.
-Terence
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