[vtkusers] Help: Display problem
Terence Lim
tlim at mda.ca
Mon Oct 1 12:39:10 EDT 2001
Hi,
I tried your suggestion of using the BoundingTriangulationOn() this resulted
in in another similar problem in which
There were many triangulates in the same plane created around my mesh.
/\
/ \
< M >
\ /
\/
I have also tried BoundingTriangulationOff() which had no effect on my
original problem.
Any other suggestions? Is anything wrong with my code?
PolyDataSet->SetPoints(xyz);
Delaunay->SetInput(PolyDataSet);
Delaunay->SetSource(PolyDataSet);
Delaunay->BoundingTriangulationOn();
Delaunay->Update();
Thanks in advance.
-----Original Message-----
From: Jingyi Jin [mailto:jinjingyi at yahoo.com]
Sent: September 28, 2001 6:00 PM
To: tlim at mda.ca; vtkusers at public.kitware.com
Subject: Re: [vtkusers] Help: Display problem
--- Terence Lim <tlim at mda.ca> wrote:
> Hi everyone,
>
> Just a quick question. I am using Delaunay2D to
> display a mesh. My problem
> is the origin seems to be part of this mesh even
> though it is not in my data
> points. The output therefore looks like this:
>
> ____
> | /
> | /
> | /
> | /
> |/
> O
> where the horizontal line is my mesh, and O is the
> origin. Does anyone know
> how to un-include the origin from the output and
> thus get rid of the
> vertical lines (i.e. | , / ) ?
>
> I hope this makes sense to you.
> Thanks -Terence
May be you just need to get rid of the line
delaunay->BoundingTriangulationOn(), if there is any.
This makes the bounding triangles be included in the
final result.
Jingyi
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