[vtkusers] light source in cammera
    Wolfram H Volpi 
    whv88240 at Bayou.UH.EDU
       
    Tue Mar 13 23:31:13 EST 2001
    
    
  
I am trying to understand how the light source stays in the camera during
vtkCamera::Azimuth and vtkCamera::Elevation when a scene is rendered.
When I render a scene using vtkVolumeRayCastIsosurfaceFunction, the
specular isosurface looks nice and shiny.
As I rotate through Elevation and Azimuth the light source seems to stay
with the camera.
I am writing a class that raycasts a synthetic scene directly from a
mathematical model (no interpolation is used).  And would like the same
light-in-camera effect.
Is vtkEncodedGradientEstimator::Update() involved?  If so, where is
vtkEncodedGradientEstimator::Update() called from?
Thank you for your help,
Wolfv.
    
    
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