[vtkusers] Texture mapped volume rendering
d.agrafiotis at bristol.ac.uk
Mon Feb 26 09:20:13 EST 2001
There are some things I would like to make clear about texture mapping
and volume rendering.
1) First of all can I have texture sizes that are not a power of 2?
2) I have a volume of size 216x216x183. What target size texture should
3) If I use a 256x256 texture size what happens with the extra
points? Are they interpolated , do I have to pad my volume with
zeroes, or does this happen anyway?
4) If I intermix the above result with a surface generated from the
original 216x216x183 volume will there be any problems?
5) And finally, when I render the volume with textures, I would like a
specific part of the volume (a subvolume - let's say a cube) to be
rendered differently (let's say with ray casting or with more
samples.) Can I do that, and if yes, what would be the simplest way
to do it?
Sorry for asking so many things.
Thanks in advance
University of Bristol
Department of Electrical & Electronic Engineering
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