[vtkusers] Need help on drawing wireframe density plot
TzuYi Yu
tyyu01 at mail.apol.com.tw
Fri Dec 28 19:59:07 EST 2001
Dear All:
I use MFC 6.0 + VTK to read in the bluntfinxyz.bin & bluntfinq.bin,
and I create one patch of density plot (wireframe) (like the following)
reader->SetScalarFunctionNumber(100);
sliceMapper3->ScalarVisibilityOn();
wall->GetProperty()->SetRepresentationToWireframe();
It creates the plot ok, but when I rotate the object (like flip around this
object), the patch becomes complete dark -- since the background is black
too, I can not see this patch at this rotation angle. If I rotate it again,
the
color shows. Look like it has two sides of colors -- one is regular (like
blue),
but the other is complete black. Is this issue related to the light? Or do
I
need to set any functions so that the same patch has the same color
representation
no matter how I rotate it?
I have the view routine like the following:
void CSDIAppView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
{
CSDIAppDoc *pDoc;
pDoc = GetDocument();
this->Renderer->GetProps()->RemoveAllItems(); //Clean up
for (pDoc->i=pDoc->v.begin();pDoc->i!=pDoc->v.end();pDoc->i++)
{
if ((*pDoc->i)->Show_or_Hide ==1)
{
(*pDoc->i)->wall->Update();
this->Renderer->AddActor((*pDoc->i)->wall);
}
}
if (Need_Reset_Camera)
{
Need_Reset_Camera = false;
this->Renderer->SetBackground(0,0,0);
this->Renderer->GetActiveCamera()->Zoom(1.4);
this->Renderer->GetActiveCamera()->SetFocalPoint(0,0,0);
this->Renderer->GetActiveCamera()->SetPosition(0,0,-1);
this->Renderer->GetActiveCamera()->SetViewUp(0,1,0);
this->Renderer->GetActiveCamera()->ComputeViewPlaneNormal();
this->Renderer->ResetCamera();
}
this->vtkMFCRenderView::OnUpdate(pSender, lHint, pHint);
}
Thanks for all help.
Robert
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