[vtkusers] Visual SGI 320 + Windows 2000, anyone ?

David Gobbi dgobbi at irus.rri.on.ca
Wed Apr 11 01:03:02 EDT 2001


Oops!  You're right, the Cobalt 5.2.3 driver does screw up on our
system, but only for images.  The problem seems to depend on the
dimensions of the rendering context.

I went back to the Cobalt 5.2.1 drivers and everything is working
fine again.

 - David

On Tue, 10 Apr 2001, David Gobbi wrote:

> Hi Sebastien,
> 
> Our SGI 320 doesn't have any rendering problems.  We're running
> Win2000 SP1 with all of the most recent drivers & patches from
> http://support.sgi.com
> 
> We've also applied the BIOS upgrade (we did this just before installing
> Win2000)
> 
> Actually there is one small rendering problem, in that sometimes
> a small artifact is created if the cursor is in motion over a scene
> that is being rendered.  This is probably because we aren't using
> overlay planes.
> 
> We have Cobalt Chip Set A4, Driver 5.2.3,
> 
>   24 Bit Depth, 8 bit Stencil
>   No Overlay Planes
>   Back Buffers
> 
>   SwapBuffer on VerticalRetrace
>   Hardware Display Lists
>   Mixed-Mode Rendering
> 
>   1600x1200
>   True Color
>   52MB Additional Memory
> 
>  - David
> 
> --
>   David Gobbi, MSc                    dgobbi at irus.rri.on.ca
>   Advanced Imaging Research Group
>   Robarts Research Institute, University of Western Ontario
> 
> On Tue, 10 Apr 2001, Sebastien BARRE wrote:
> 
> > Hi
> >
> > I've just upgraded my SGI 320 to Windows 2000 SP1 + SGI SSK.
> >
> > I'm experiencing the following (and very annoying) problem :
> > All images looks as if the horizontal pixels were duplicated when
> > "backbuffer" is on :)
> > sadly, rendering is 6 to 7 times slower when it's off :(
> >
> > My settings : Display Properties -> Parameters -> Advanced -> Silicon
> > Graphics Settings -> Properties
> >
> > Graphics:
> > 	Depth / Stencil : 24 bit depth, 8 bit stencil
> > 	Overlay planes : Single-buffered
> > 	Use back buffer : On
> >
> > Changing the depth/stencil to either "16 bits" or "none", and overlay
> > planes to "double buffer" or "none" does not change anything : back buffer
> > is the only settings that actually remove the artefact (but the rendering
> > cost in unacceptable).
> >
> > Memory:
> > 	1280x1024, True Color, Additional mem : 96 MB
> >
> > Advanced:
> > 	Apply Swapbuffer on Vertical retrace only : On
> > 	Enable Hardware Display list : On
> > 	Enhance Mixed-mode rendering : On
> >
> > Thanks
> >
> >
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