[vtk-developers] Re: [vtkusers] Nightlies causing errors

John Biddiscombe j.biddiscombe at rl.ac.uk
Wed Sep 6 14:28:52 EDT 2000

Please ignore that message. It was one I typed earlier, but didn't
send. Since then I did a full CVS update and things seem to be
working OK. The message should've stayed in the drafts folder.


> The floating point overflows seem to occur when
> a) objects are culled (outside view frustum)
> b) objects are first rendered
> c) other harder to track random conditions.
> b) doesn't happen so often whan multiple actors are visible.
> Allocated render time seems to be partially responsible. I also
> suspect depth/clip code as I get artefacts when zooming in/out
> etc.
> I don't know if anyone other than me is looking for the bug, but
> post this in the hope that it helps.
> JB

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