[vtkusers] Artifacts in rendering PolyData with opacity < 1
Alejandro F. Frangi
afrangi at doc.ic.ac.uk
Mon Nov 20 03:53:39 EST 2000
Hi all,
I'm rendering a vtkPolyData set and after i map it with a
PolyDataMapper I want to select give the surface (actor) a given
opacity. Now, if the opacity is unitary there are noproblems. As soon as
I use a smaller opcaity I get funny rendering artifacts when interacting
with the object. Does anybody know the reason of this and how can be
solved? I tried by recomputing the normals before rendering but this
does not make any difference.
newNormals = vtkPolyDataNormals::New();
newNormals->SetInput(surface);
newNormals->SplittingOff();
newNormals->SetConsistency(1);
newNormals->SetComputePointNormals(1);
newNormals->FlipNormalsOff();
newNormals->Update();
Any hint of how to solve this?
Thanks,
Alex
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