newbee question
Joey Mukherjee
joey at rolaren.space.swri.edu
Tue Mar 28 17:10:00 EST 2000
>I've reviewed the documentation and the examples, but I can't seem to find
>one missing piece of information.
>
>I have a group of raw coordinates(x,y,z triplets), and scalar values for
>these coordinates(floats).
>
>I want to generate the volumetric data from the raw information, where the
>scalar values are blended smoothly.
>
>I just can't seem to figure out from the documentation how to get there from
>here. And I'm not finding any examples that don't use pre-existing volume
>data.
>
>I've been able to use vtkPointSource to work out how to display the volume,
>but PointSource generates the volume from random points as PolyData for me.
>
>So, if someone can give me a pointer or two for how to go from raw points
>and values to a blended volume it should fill in the missing pieces of the
>puzzle.
You can't go from raw to Volume without a structure. In other words, you must
have a structured dataset to use most of the volume routines. To get a
structured dataset from raw, you must use Delaunay3D, ShepardMethod, or one of
the other ones which is a subset of vtkDatasetToStructuredPoints method.
You might take the PolyData which you have and do a ContourFilter over it and
see if the resulting iso-surfaces are all you really need.
Joey
+--------------------------------------------------------------------------+
+ Joey Mukherjee "I am amused by the simplicity +
+ joey at swri.org of this game. Bring me your +
+ http://www.space.swri.edu/~joey finest meats and cheeses." +
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