picking and translating..
Patric.Weis at mycrona.de
Patric.Weis at mycrona.de
Fri Mar 10 09:16:52 EST 2000
Hi K.R.,
That's the way I identify my polydata actors (a bit complicated, but it
works):
Attach the ids to each cell or point of the actors (e.g. vtkLongArray ->
vtkFieldData -> vtkCellData). Then get the id of the picked actor by e.g.
vtkPicker::GetDataSet()->GetCellData()->GetFieldData()->GetArray()
->GetValue().
The other way is holding the vtkActor pointers in a list for comparison
purposes (e.g. in a dynamic <vector> array of the C++ STL ).
vtkPicker does not only identify the closest actor. By means of
vtkPicker::GetActors() you can get a collection of all actors that were
intersected by the ray into the graphics window. By vtkActorCollection::
IsItemPresent() you can search for special actors in the collection.
Hope it helps!
Patric Weis
MYCRONA GmbH
- - - Original Message - - -
"K.R.Subramanian"
<krs at zappa.uncc.edu> An: VTK HELP <vtkusers at public.kitware.com>
Gesendet von: Kopie:
owner-vtkusers at public.k Thema: picking and translating..
itware.com
10.03.00 08:59
I need to be able to pick and move certain groups of actors in my
application. Is
there a way to identify actors (say a unique id), so that I know which
actor got picked?
Based on this, I can figure out which group of actors need to be moved.
I assume vtkPicker identifies only the closest actor to the vector from
the display point
into the 3d world. I could always subclass and add an id, but I was
wondering if there
was a better way..
Thanks.
-- krs
--
K.R.Subramanian Phone: (704) 547-4872
Department of Computer Science FAX: (704) 547-3516
UNC Charlotte, 228A Kennedy
9201 Univ. City Blvd. Email: krs at cs.uncc.edu
Charlotte, NC 28223-0001 WWW: http://www.cs.uncc.edu/~krs
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