RotationX, RotationY
Jan Stifter
j.stifter at medres.ch
Tue Mar 7 06:53:13 EST 2000
dear vtkusers,
i have an actor, which has been turned around by user interaction. now
i want to have the 3 angles of rotation in world coordinates (the
angles between the object axes and the absolute axes).
how can i do that? the source description is not very helpful:
--> from vtkProp3D:
float * vtkProp3D::GetOrientationWXYZ ()
Returns the WXYZ orientation of the Prop3D.
<--
hmmm, what is the WXYZ? World X Y Z angles? and is that a float[3]
which is beeing returned?
many thanks
jan
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