32-bit textures
David Gobbi
dgobbi at irus.rri.on.ca
Wed Feb 23 13:39:08 EST 2000
Hi All,
I've added some new methods to vtkTexture, but would like to check them
by everyone before committing them:
vtkTexture::SetQualityToDefault()
vtkTexture::SetQualityTo16Bit()
vtkTexture::SetQualityTo32Bit()
These methods are needed on some systems to force VTK to use
32-bit texture maps. It can also be very useful to force VTK
to use 16-bit texture maps to save memory e.g. when using
textures for volume rendering.
I'm also considering a SetQualityToIndex() method, which would
allow VTK to transfer the texture to OpenGL as set of colormap
indices [0,255] as well as the texture's lookup table. This would
only be worthwhile on OpenGL implementations that can do color
mapping in hardware, though -- is this a common feature of
OpenGL video cards?
- David
--
David Gobbi, MSc dgobbi at irus.rri.on.ca
Advanced Imaging Research Group
Robarts Research Institute, University of Western Ontario
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