[vtkusers] flipping the scene:(Parity Transform)
Fletcher, Bob (GEAE)
bob.fletcher at ae.ge.com
Wed Dec 13 16:13:02 EST 2000
I have a scene with many actors. I need to flip the whole scene around,
replacing z with -z. (Parity Transform).
I tried
myactor SetScale 1 1 -1
The geometry looks ok, but it's all rendered flat black. Without the
Setscale it's colored by it's scalar value. Is this some kind of normal
vector problem?
I can setScale -1 -1 1, and the colors are ok, but of course it doesn't
change my geometry!
Is there a better approach? This seemed simplest. Is ther a Left
handed/righthanded corrdinate system flag hiding someplace?
Any thoughts?
Bob.
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