[vtkusers] vtkActor2D / Polygons
Prabhu Ramachandran
prabhu at aero.iitm.ernet.in
Fri Dec 8 02:28:57 EST 2000
hi,
>>>>> "DV" == D Vercauteren <dv at mindless.com> writes:
DV> Hi VTKers, I've tried to change the opacity of an Actor2D with
DV> no sucess. In a mail found on the list it's explained that
DV> it's not implemented in vtk2.4. It seems it's not in the
DV> nightly neither. Is it planned for the upcoming official
DV> release ? Or is it ok in the nightly and I'm just missing
DV> something ?
in python the foll. works:
a = vtkActor()
a.GetProperty().SetOpacity (0.5)
DV> Another one : when building a polygon, if it's convex all
DV> works fine. If it isn't convex, it seems the triangulate
DV> method which fills the polygon just pick a point and
DV> triangulate from it. So the filled polygon has a strange shape
DV> with triangles overlapping the real one. Is there a way to
DV> have it work ? I've tried to pass the polygon through
DV> vtkTriangleFilter but it's exactly the same problem.
I think the triangulation algorithm requires a convex boundary. So
concave triangulations wont work, yet. I am not sure on the status of
this though.
prabhu
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