Z-buffering

Damini Dey ddey at irus.rri.on.ca
Wed Apr 26 13:51:38 EDT 2000


Hi Pete,

The z-buffer values range from 0-1 corresponding to the front and back
clipping planes of your camera.
 If you can bring your front and back clipping planes closer,  that might
improve accuracy and
get rid of some depth effects.

    Damini.



> Hello,
>
> I am trying to create two intersecting cutting planes but when I do, I
> am getting depth problems.  It looks like my app is only testing depth
> on each plane instead of cell by cell or even pixel by pixel.  Is there
> any way to turn on z-buffering?  Any help would be appreciated.
>
> Pete
> --
>         Peter E. Johnson
> Iowa State University
> Department of Mechanical Engineering
> Virtual Reality Applications Center (VRAC)
>   (formerly the Iowa Center for Emerging
>    Manufacturing Technology (ICEMT))
> Howe Hall
> Ames, Iowa 50011
> Email: pjohnson at iastate.edu
> Phone: (515) 294-4938
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