Textures

Ana Cugat c1f6326 at hotmail.com
Wed Sep 15 11:57:01 EDT 1999


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Hello, thanks for your answer,


Now the problem is that the height and width are not a power of two. Is 
there any way to fix that?

Thanks again,


Ana


>From: "Ron Inbar" <rinbar at netvision.net.il>
>To: "Ana Cugat" <c1f6326 at hotmail.com>, <vtkusers at gsao.med.ge.com>
>Subject: Re: Textures
>Date: Wed, 15 Sep 1999 03:21:18 +0200
>
>Hello Ana!
>
>The input to the viewer is probably a 3D volume.  The method SetZSlice on
>the viewer selects which 2D slice is visible.  The quickest solution,
>therefore, is to use a vtkExtractVOI filter and SetVOI(0, 99, 0, 99, k, k)
>where k is the number of the requested slice (available through
>vtkImageViewer::GetZSlice()).
>
>input +-----> vtkImageViewer
>     |
>     +-----> ExtractVoi -----> vtkTexture
>
>Ron
>
>----- Original Message -----
>From: Ana Cugat <c1f6326 at hotmail.com>
>To: <vtkusers at gsao.med.ge.com>
>Sent: Tuesday, September 14, 1999 20:11
>Subject: Textures
>
>
> > Hi all,
> >
> >
> >
> >
> > I have done a 3D slicer of the brain (as the exemple Medical3.cxx) , 
>with
> > the 3 classical views in 2D and a  3D window with the 3 planes. I have
>used
> > StructuredPointsGeometryFilter to obtain the planes when using 3D, but
> >
> > 1) I'd like to texture the 2D images directly on the 3D planes. The
>problem
> > is that it says that the images I'm using in the 2D viewer are 3D (?) 
>and
> > thus cannot be used as texture.
> >
> >
> >
> > TIA,
> >
> > Ana
> >
> > ______________________________________________________
> > Get Your Private, Free Email at http://www.hotmail.com
> >
> >
> > 
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