Textures

Ron Inbar rinbar at netvision.net.il
Tue Sep 14 21:21:18 EDT 1999


Hello Ana!

The input to the viewer is probably a 3D volume.  The method SetZSlice on
the viewer selects which 2D slice is visible.  The quickest solution,
therefore, is to use a vtkExtractVOI filter and SetVOI(0, 99, 0, 99, k, k)
where k is the number of the requested slice (available through
vtkImageViewer::GetZSlice()).

input +-----> vtkImageViewer
    |
    +-----> ExtractVoi -----> vtkTexture

Ron

----- Original Message -----
From: Ana Cugat <c1f6326 at hotmail.com>
To: <vtkusers at gsao.med.ge.com>
Sent: Tuesday, September 14, 1999 20:11
Subject: Textures


> Hi all,
>
>
>
>
> I have done a 3D slicer of the brain (as the exemple Medical3.cxx) , with
> the 3 classical views in 2D and a  3D window with the 3 planes. I have
used
> StructuredPointsGeometryFilter to obtain the planes when using 3D, but
>
> 1) I'd like to texture the 2D images directly on the 3D planes. The
problem
> is that it says that the images I'm using in the 2D viewer are 3D (?) and
> thus cannot be used as texture.
>
>
>
> TIA,
>
> Ana
>
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