Nightly : InitializeRayCasting bug?
John Biddiscombe
j.biddiscombe at rl.ac.uk
Mon Oct 11 01:16:36 EDT 1999
Sorry to cause so much bother.....
I'm getting access violations at the line below. I have no volumes!!!! why
is it initializing raycasters? I suspect a bug. Strange thing is that it
only does it randomly, not consistently, when I firat create a window and
call render (before any actors are added sometimes).
surely RayCastPropCount should be zero at first. Is it possible this is
being initialized to a non zero value.
ta taaa
John B
void vtkRayCaster::InitializeRayCasting(vtkRenderer *ren)
{
int i, j;
vtkTransform *transform;
vtkMatrix4x4 *matrix;
float aspect;
float ren_aspect[2];
vtkProp *aProp;
this->RowBounds = new int *[this->RayCastPropCount];
this->RowBoundsSize = new int [this->RayCastPropCount];
for ( i = 0; i < this->RayCastPropCount; i++ )
{
aProp = this->RayCastProps[i];
HERE ^^^^^^^^^^^^^^^^^^^^^^^^^^
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