Nightly : bug in vtkCamera::GetFrustumPlanes
John Biddiscombe
j.biddiscombe at rl.ac.uk
Wed Oct 6 19:55:33 EDT 1999
Nightly Download Wed 6th Oct.
in...
void vtkCamera::GetFrustumPlanes( float aspect, float planes[24] )
Zooming in on a model sometimes causes Div by zero
The computation of the planes normal can throw a wobbly when
t = sqrt((a*a) + (b*b) + (c*c))
and t=0
next division causes problems.
Haven't looked at fixing it, but just thought I'd mention it.
John B
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